/***************************************************************************
 *   Copyright (C) 2008 by Thomas Fannes                                   *
 *   thomasfannes@gmail.com                                                *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/
#include "Side.h"
#include "HexGrid.h"

namespace structure
{
	const HexVector Side::AdjHexagons[3][2]
			= {{ HexVector(+3,-3,+0), HexVector(-3,+3,+0) },
				{ HexVector(+0,+3,-3), HexVector(+0,-3,+3) },
				{ HexVector(+3,+0,-3), HexVector(-3,+0,+3) }};

	const HexVector Side::AdjCorners[3][2]
			= {{ HexVector(+0,+0,-3), HexVector(+0,+0,+3) },
				{ HexVector(+3,+0,+0), HexVector(-3,+0,+0) },
				{ HexVector(+0,-3,+0), HexVector(+0,+3,+0) }};

	const HexVector Side::AdjSides[3][4]
			= {{ HexVector(+3,+0,-3), HexVector(+0,-3,+3), HexVector(-3,+0,+3), HexVector(+0,+3,-3) },
				{ HexVector(+3,+0,-3), HexVector(+3,-3,+0), HexVector(-3,+0,+3), HexVector(-3,+3,+0) },
				{ HexVector(+0,+3,-3), HexVector(+3,-3,+0), HexVector(+0,-3,+3), HexVector(-3,+3,+0) }};

	Side::Side(const HexVector & vct)
	: Element(vct)
	{
		arHexagons = new Hexagon*[2];
		arSides = new Side*[4];
		arCorners = new Corner*[2];
		
		iType = HexGrid::CheckSideType(vct);
	}


	Side::~Side()
	{
	}


}
